I am a level designer based in Montreal, Quebec.
My passion for video game development comes from the endless possibilities I have to offer players the most memorable moments.
As a Level designer, I fundamentally believe that the success of a project is based on teamwork and communication above all. My hard work, my problem-solving approach as well as my strong interpersonal skills make me an excellent team player.
I have very strong knowledge of environmental storytelling and mechanics-driven designs.
I am a creative person who’s not afraid to question his designs. I put a great importance on feedback to continuously improve my work. I thrive in an environment where I can flourish and develop my skill set even further.
© 2021 by Philippe Sylvestre