Philippe Sylvestre

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Level Designer
I am a level designer based in Montreal, Quebec.

My passion for video game development comes from the endless possibilities I have to offer players the most memorable moments.

As a Level designer, I fundamentally believe that the success of a project is based on teamwork and communication above all. My hard work, my problem-solving approach as well as my strong interpersonal skills make me an excellent team player.

I have very strong knowledge of environmental storytelling and mechanics-driven designs.

 

I am a creative person who’s not afraid to question his designs. I put a great importance on feedback to continuously improve my work. I thrive in an environment where I can flourish and develop my skill set even further.

 
Professional Work
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Third-Person Action/Adventure RPG

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Personnal Work

FPS Multiplayer Map

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FPS Single Player Map

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VGDC @ USDC Game Jam Winner
 

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FPS Multiplayer Map

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FPS Survival Horror Map

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2D Puzzle/Plateformer Game

Quarry

Multiplayer map

Team fortress 2

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© 2021 by Philippe Sylvestre