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We submitted the game "Left for chores"
Itch.io page Here
We submitted the game "Left for chores"
Itch.io page Here
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Quarry

Walkthrough
Constraints:
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Asymmetrical map
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4 vs 4
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Capture the flag
Role
Level Design & Level Art
Level Editor

Game

Gameplay Type
First Person Shoot
Capture the flag
4 vs 4
Overview/Intentions
«The BLU are well established and have been exploiting the San Diego Quarry for several years. The RED go on the attack and set up a military camp with the aim of storming and conquering this strategic point of California.»
In order to push the asymmetrical constraint further, I designed the layout to create two different types of gameplay depending on the team. The BLU side of the map is highly defensive and has many tools to help them protect their flag of the battlefield. The RED side has multiple ways to flank and use aggressive positioning to get their hands on the victory.

Challenges
Develop a good knowledge of Team Fortress 2 and identify technical constraints
Bring my vision from sketching phase to Hammer Editor
Balance both sides so the intentions behind the design are respected
Make sure affordance, navigation and framing brings a clear guidance to the players.
Production time

39 hours
From sketching to the final result
Problems
After a lot of testing, I found out that the RED team needed more aggressive elements to have a chance at winning this. BLU sniper's nest and cover positions were too strong.
Solutions
With many iterations of the layout, I implemented
1- A new strategic point in the map where RED players will have a good line of sight on multiples BLU spots
2- To strengthen the flank strategy, I lowered the roofs near the BLU flag so the attacking players could access this zone from a surprise angle

new LOS opens up many opportunities
surprise effect from the roof
© 2021 by Philippe Sylvestre
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