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Walkthrough

Role

Level Design

Game Engine

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Gameplay Type

3D Metroidvania

Constraints

  • Teach/Practice/Master specific mechanics

  • Minimum 1min 30 sec walktrough

  • Learn a new ability

  • Elements of backtracking with the new ability

Overview/Challenges

Dream Watcher is 3D Metroidvania student game made in Unity at Campus ADN in 2019-2020.

The biggest challenge was to adapt to the project and to the workflow defined by the cohort who developed this game a year earlier.

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Golden Path

Plateforming

Puzzle

Combat

Start

End

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Secondary Path

Collectibles

End

Start

Puzzle #1

Objective: Practice and combine the crate movement ability

Very simple puzzle where the player will have to practice his ability to move the crate in space in order to progress in the game. If the player observes the scene well, he can use the secondary path to obtain several collectibles.

Pushing the crate mechanic:

  • The crate is on a rail and cannot get out of it.

  • If the player push the crate in one direction, the crate moves to the end of the rail in that direction.

Puzzle #2

Objectives:

  • Practice the double jump ability and combine it with a moving platform

  • Teach a new cloud mechanic that was teased earlier in the level

  • Combine crate pushing and death zone to make sure the player master this core mechanic at this point of the game.

This is a more complex puzzle. Several navigation elements requiring the double jump is necessary to arrive at the solution. The player must push the crate to create their way to the exit. There is a death zone under the puzzle. The player will therefore have to navigate using his new skill which will give him better control over is avatar.

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End

Start

Crate Trajectory

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Framing the backtracking section

In order to provide guidance to the player to facilitate movement in the level through the backtracking section, I made sure that the framing of the next objective is clear and precise

© 2021 by Philippe Sylvestre