We submitted the game "Left for chores"
Itch.io page Here
We submitted the game "Left for chores"
Itch.io page Here
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects
Other independant projects
I developed a couple games and participated in multiple Game Jams during my studies. Feel free to visit my Itch.io page if you want to learn more about those projects

Walkthrough
Role
Level Design
Game Engine

Gameplay Type
3D Metroidvania
Constraints
-
Teach/Practice/Master specific mechanics
-
Minimum 1min 30 sec walktrough
-
Learn a new ability
-
Elements of backtracking with the new ability
Overview/Challenges
Dream Watcher is 3D Metroidvania student game made in Unity at Campus ADN in 2019-2020.
The biggest challenge was to adapt to the project and to the workflow defined by the cohort who developed this game a year earlier.

Golden Path
Plateforming
Puzzle
Combat
Start
End


Secondary Path
Collectibles
End
Start
Puzzle #1
Objective: Practice and combine the crate movement ability
Very simple puzzle where the player will have to practice his ability to move the crate in space in order to progress in the game. If the player observes the scene well, he can use the secondary path to obtain several collectibles.
Pushing the crate mechanic:
-
The crate is on a rail and cannot get out of it.
-
If the player push the crate in one direction, the crate moves to the end of the rail in that direction.
Puzzle #2
Objectives:
-
Practice the double jump ability and combine it with a moving platform
-
Teach a new cloud mechanic that was teased earlier in the level
-
Combine crate pushing and death zone to make sure the player master this core mechanic at this point of the game.
This is a more complex puzzle. Several navigation elements requiring the double jump is necessary to arrive at the solution. The player must push the crate to create their way to the exit. There is a death zone under the puzzle. The player will therefore have to navigate using his new skill which will give him better control over is avatar.

End
Start
Crate Trajectory

Framing the backtracking section
In order to provide guidance to the player to facilitate movement in the level through the backtracking section, I made sure that the framing of the next objective is clear and precise
© 2021 by Philippe Sylvestre